Run build.sh with the -debug option (not -devel or -release).It can be helpful to run PCSX2 under GDB in order to set breakpoints and debug crashes. Build files have been written to: /mnt/playstation/emulateur/package/pcsx2.snapshot-4810 Found SoundTouch: /usr/lib/libSoundTouch.so Found PortAudio: /usr/lib/libportaudio.so Found Cg: /usr/lib/libCg.so /usr/lib/libCgGL.so Looking for pthread_create in pthread - found Looking for pthread_create in pthreads - not found Looking for include files CMAKE_HAVE_PTHREAD_H - found Looking for include files CMAKE_HAVE_PTHREAD_H Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so - found Looking for BZ2_bzCompressInit in /usr/lib/libbz2.so Looking for IceConnectionNumber in ICE - found Looking for XOpenDisplay in /usr/lib/libX11.so /usr/lib/libXext.so - found Looking for XOpenDisplay in /usr/lib/libX11.so /usr/lib/libXext.so Check for working CXX compiler: /usr/bin/c++ - works Check for working CXX compiler: /usr/bin/c++ Check for working C compiler: /usr/bin/gcc - works Check for working C compiler: /usr/bin/gcc It is advised to use a build method that places build files outside the PCSX2 sources directory, as it makes it easier to delete all CMake build files: (recommended since it should not have any impact on speed)
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